#ifndef RP2MATERIALTEXTUREEFFECT_H
#define RP2MATERIALTEXTUREEFFECT_H

#include "Rp2ShaderEffect.h"

namespace Rp2
{

class MaterialTextureEffect : public ShaderEffect
{
	RP2_DECLARE_RTTI;
	RP2_DECLARE_NAME_ID;

public:
	MaterialTextureEffect(const std::string& rkBaseName);
	virtual ~MaterialTextureEffect();

protected:
	MaterialTextureEffect();
};

typedef Pointer<MaterialTextureEffect> MaterialTextureEffectPtr;

}


#endif